LIGHT OF DOOM
3D MOBA Game Project Featuring Customizable Skill Building System
Team Size: 50+
Light of Doom is 3D MOBA game featuring customizable skill tree system. In the game, the player can create unique skill combinations during the battle to adapt to the continuously changing environment.
As the system designer on the team, I was responsible for designing the skill tree system for the team. The system includes a skill editor for designers editing any values related to the skills, a Fusion system where the player could combine basic skills to create new skills unique to his character, and a combat simulation tool to help the team balancing the gameplay.