Platform: PC Engine: Unreal
Team Size: 15 Timetable: 4 months
Cyberdrome a fast-paced first-person action game featuring ninja-style melee combat. The game was made by a team of 15 SMU Guildhall students and released on Steam in December 2018.
Served as the producer, I managed the project from the beginning to the end. I overhauled RACIand workflow pipelines for the level design, art and programming team, implemented and facilitated the Scrum methodology in the team. In addition, I also helped the leadership managing the scope, created milestone plans and communicate deliverables with both the team and faculty stakeholders.
Manage and communicate milestone scopes with stakeholders and the team.
Identify and medicate risks in the production process.
Collaborate with UX producer on organizing UX testing and playtesting, report results to the team.
Manage publishing and localization process.
Coach the team on collaboration and solve interpersonal issues in the team.